user-beard-boltGod mode prompt

AICord allows advanced users to customize how their AI characters are prompted using God mode prompt & templates

Prompt templates & God mode prompt let you control exactly how character data (personality, context, memories, etc.) is injected into the AI system prompt, completely overwriting AICord's defaults.

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Best Practices

Keep prompts structured

Use clear sections such as:

<context>...</context>
<personality>...</personality>
<rules>...</rules>
<knowledge>...</knowledge>

Or:

Context:
...

Personality:
...

Structured prompts help AI models stay consistent.

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Avoid overly long or detailed prompts

What is God mode prompt?

AICord characters use AICord's system prompt by default to tell the AI model how it should roleplay as the character, its boundaries, style and format instructions, etc.

System prompts are a set low-level instructions the AI engine must adhere to and follow regardless of conversation. This is like having a God mode and being able to shape the AI model's personality from the ground up.

We added custom system prompts to AICord as God mode prompts to help experienced users customize every aspect of their characters.

  • Would you like your character to not act like a character but instead be a regular homework assistant? Fine, you can do this!

  • Would you like your character narrate things as a third person? You are now able to do this!

Prompt templates

When editing your custom God mode prompt, you can use a template structure that allows you to insert AICord-side values into your prompt fully dynamically.

This enables deeper customization while keeping prompts structured and efficient.

Prompt templates are plain text files that use variables and conditional blocks.

Example:

When the prompt template is rendered, AICord replaces variables with character data on the fly like this using AICord values (for example, the context and personality fields you set normally when editing your character):

Variables

Variables inject values from the character profile.

Syntax:

Example:

Conditional Blocks

Some character fields may be empty. Conditional blocks allow template sections to only appear when data exists. This reduces the cognitive load and confusion of AI models because they don't see empty sections when a field is empty/not existing.

There can be 2 types of conditional blocks:

  • Empty field checks:

    Ensures that the field exists and it's not empty, otherwise it doesn't render the block and its content.

  • Conditional checks: There are conditions that evaluate to True or False, like is_style_human is True and renders the block if the character response style is set to Human. Otherwise, if this value is False, the block and its content is never rendered.

Syntax:

Example

If the character has no appearance set, the block will not be included in the final prompt, meaning that the character will not get "Your appearance is the following:" at all with the empty line under it.

Formatting

Some variables contain lists (likes, memories, knowledge entries).

These can be formatted with modifiers.

Here, we are showcasing some use cases for this. Let's say that our likes field has ice cream, football, coding and hanging out on Discord.

{likes:bullet}

Formats the likes field in rendered system prompt to use bullet points:

  • ice cream

  • football

  • coding

  • hanging out on Discord

{likes:list}

Formats the likes field in rendered system prompt to appear as normal list:

ice cream, football, coding, hanging out on Discord

{user:upper}

Formats the user's name in rendered system prompt to have all uppercase letters:

Instead of "Peter", it renders "PETER"

{user:lower}

Formats the user's name in rendered system prompt to have all lowercase letters:

Instead of "Peter" or "PETER" or "PeTeR", it renders "peter"

Conversation Style Blocks

Characters can use different speaking styles.

Templates may include conditional sections such as:

AICord automatically selects the correct style block.

Available variables & conditionals

Variables

Variable name
Description
Can be empty?

{name}

Character name

No

{context}

Short backstory or context of character

No

{personality}

Personality traits

No

{appearance}

Appearance

Yes

{age}

Age

Yes

{likes}

Likes

Yes

{dislikes}

Dislikes

Yes

{user}

Currently chatting user's display name

No

{channel}

Channel of current conversation

No

{language}

Language of responses

No

{answer_length}

Answer length in a number of words

No

{general_knowledge}

General knowledge

Yes

{relationships}

Relationships

Yes

{goals}

Goals

Yes

{user_persona}

Persona of the current user character is chatting with

Yes

{memories}

Persistent memories of character

Yes

{knowledge_chunks}

Relevant knowledge base chunks of character

Yes

Conditionals

Variables can be used both as variables and conditionals, while conditionals can only be used as conditionals.

Conditional name
Description

[is_style_human]

Whether or not response style is human

[is_style_roleplay]

Whether or not response style is roleplay

[is_style_narrator]

Whether or not response style is narrator

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